INT : 0. Select the bottom slider and move it all the way to the right. Each one specializes in certain Attributes and may even have a … For example: This is a way to give your character an extremely unusual skin color at the face generation screen. Most of the races have a combination of attributes, skills, and special abilities that make the race naturally suited for certain character types (as detailed under Character Types). There are 5460 different character combinations without making a custom class. This is most noticeable at the bottom of the neck. 3.1. For training past skill level 70, only one master trainer is available in each skill, and a mini-quest must be completed for each (some of which are more taxing than others). Wrinkles may show based on the age slider, so set as young as possible for the smoothest skin. Follow edited Jun 26 '12 at 12:58. fredley. Your Class - the single most complex decision you need to make. Opening battles with a sneak attack conserves resources that might be needed later in the dungeon, such as potions. There are no additional effects outside of maxing disposition and changing NPC behavior. The maximum value of any attribute is 100, regardless of whether it received any initial bonuses. Do you want a character that is strong at the start of the game, or later on? A spell of similar power can be cast more often in one barrage, since it drains less Magicka per cast, or you can use a more powerful touch spell at the same Magicka cost of a ranged spell. Oblivion is quite generous to the player with the range of enemy melee attacks; the animation of attacks and the actual distance within which enemies can do damage are closely synchronized, so dodging attacks is an option for the player. There are some other game abilities where there are two different skills that can be used to provide that ability; it is worthwhile to choose which skill your character will rely on. She was a mage with the mage birthsign, but I took steps to get her blade, block, athletics and acrobatics to usable levels. For example, a character with an ever-increasing Blade and Heavy Armor skill will have little problem with stronger monsters, but a character with an ever-increasing Alchemy and Sneak skill will inevitably find monsters that require stronger combat skills than they have. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's 2006 open world RPG - The Elder Scrolls IV: Oblivion. When interacting with the sliders, avoid moving the texture-related sliders to extremes, as this may cause unintentional changes to other facial features. This page was last modified on 16 August 2020, at 03:51. Things that cause this are unnatural skin tones, Very light/dark beards, complexion, and other things. Is sneaky assasin the best or do you prefer powerful mage or warrior? Because armor negatively affects spell efficiency, the archetypal mage will not wear any armor. This choice between fast leveling and slow leveling represents a choice between two fundamentally different ways of playing the game. After playing through Morrowind, I set sights on Oblivion, with the same Max-Difficulty Character Build idea in mind. These feature changes will not revert as the sliders are returned to less extreme positions, so use care when adjusting the sliders. Lucy Jun 9, 2018 @ 8:51am atronach works well if you can get 100 spell absorption with the sorcerer's ring and spelldrinker amulet Since monsters and enemies get harder as your level increases, custom classes that improve non-combat skills may find that monsters begin to outpace their characters. For example, a character with 100 in one combat skill (e.g., Blade) will be a much more powerful opponent than one that has developed five different combat skills equally, since each will only have skill levels of 50 at the same point in the game. Another consideration with the greater/lesser powers is that these powers provide access to spell effects that can then be used to create custom spells or custom enchanted items. Every point in Mercantile and Speechcraft is, in turn, preventing a point in other, more crucial major skills. Do you prefer to charge into dungeons, or explore more slowly and stealthily? If you wish, you can alter the face significantly. A warrior’s strength comes not from the spells he knows, but the weapons he wields. There are also Doomstones that can be discovered and provide greater powers that in many cases can replace the birthsign bonuses. Destruction spells can make an opponent more vulnerable to elemental or poisoned attacks delivered by an enchanted melee weapon, shortening the melee battle. In the case of magic skills, you can use spell effects of schools you'd rather not level by creating custom spells. At the other extreme, if all skill bonuses are applied to your major skills, your character's maximum level will be 45. Most of the powers are most useful early in the game; later in the game, your character can generally learn spells or make potions that are at least as powerful as the greater powers. There are thirteen possible birthsigns, each of which bestows a special ability. For her major skills, she chooses one per attribute: She chooses the Stealth specialization; this specializes her in 3 of her major skills, so that when she does decide to level, those, at least, will level very quickly. There are several advantages to choosing major skills that are frequently used: The major disadvantage of this approach is that the character may level too quickly, especially if the bulk of your major skills do not directly improve your combat skills. The disadvantage in this case is that because 2/3 of the available skills for that attribute are major ones, obtaining +5 attribute bonuses for the doubled-up attribute are more likely to interfere with, or be interfered with by, gaining the full attribute bonuses of other major skills. These spells are in all cases standard spells that can be bought from spell vendors. In most cases, standard spells can be bought, providing access to the same spell effects. It's a bit easier early on with a bow, because you don't have to get as close to enemies. GSto GSto. The goal here is to get both sliders to one side of the bar, which is slightly time consuming since moving one will move the other in the opposite direction. Warrior Build Info: This is your pure fighter class. Thief is noteworthy for providing a +10 bonus to Luck; this is one of only two ways to augment your character's initial luck. This is highly unlikely before all your major skills also reach 100, at which point you will not gain any more levels. Stealth characters can benefit from magic as well. If you find this page too long, or if you don't understand or care about some of the rationales, you can safely ignore the advice and create a character based solely upon gut instinct. All the skills etc. Some suggestions on sets of skills are provided in the next section. Provides special abilities (typically attribute bonuses or greater powers) 3. What are your good tips/strategies for making a good character build in Oblivion? Any character can develop any skill to 100 given enough time and effort. So, an exceedingly weak character with a strength of 30 does 82% of the damage of a very strong character with a strength of 70. Even the smallest Magicka bonus (+50 from Mage) is equivalent to +25 Intelligence. Major skills also increase more rapidly than other skills. You will see two sliders there: one for orange/blue and one for purple/yellow. Your Birthsign 2.1. In addition, it is also necessary to leave one attribute at 30 (Personality at 25 for the female Orc) and untouched, so when all the other attributes are at 100 you have another 70 (75) levels available. It's pretty easy to become overwhelmed in Oblivion right off. block. How many hours do you plan to spend playing Oblivion? Improve this question. Possibly the most important thing when building a character is the Race. Many alternatives and enhancements are available, notably Illusion's Charm, Command, and Frenzy spells. To avoid the blotchy effect that is common when creating a character, change the forehead shape to be tilted all the way forward, then modify the tone of the skin. Oblivion hosts 21 pre-made classes for players to choose from, each with its own skill set, governing attributes, and abilities. In other words, make your major skills all start with a value of 25 (you can actually allow one of the seven major skills to start at 30 without decreasing your maximum level). Two attributes can be chosen as favored attributes, and these attributes each receive an initial +5 bonus. If you choose major skills that you use a lot, your character will rapidly increase in level. We will also explore some tips and advise for the play style and role-playing applications of the Paladin class and how it can interact with certain quest lines. Firstly, you must choose your race. Each of the thirteen birthsigns add additional unique bonuses to a character, some passive and some active. - last post by BluePhoenix @ Mar 23, 2009 Injecting Life into Characters and Character Builds - last post by @ Mar 11, 2013 Good Character Builds - last post by @ Feb 17, 2016 All Possible Character Builds - last post by @ Jul 10, 2009 The resulting character has maximum level 44, and starts out surprisingly competent at everything, due to such a high Luck. You may wish to save your game permanently at this point, and spend some time more carefully reviewing the details of your character. When you have a face you like, you can fine-tune it from there. Some ways to lower your major skills include: On the other hand, you may reach an earlier maximum level if you are able to get all eight attributes to 100 before reaching the skill-based maximum level. Major skills that are crucial to the completion of quests can require being ready with a substitute, e.g., Alteration unlocking spells can be used instead of Security, to get past locks that block critical paths in quests or irreplaceable loot, and Charm spells, bribing, or scrolls can be used instead of Speechcraft, when quests require persuading an NPC, or taking time out from quests to level up. Find any. I recommend a pure mage build. All races and classes leave you with 470 points to fill in your attributes, and if you only level your attributes by one point each per level with extreme inefficient leveling, your maximum level is 204 (or 207 as a female Orc). Two birthsigns provide a lesser power: the Lord (Blood of the North) and the Ritual (Blessed Word). Open locks under the nose of guards with a ranged Open Lock spell. Constant-effect Magicka bonuses (in order of increasing bonus) are provided by: Mage, Apprentice, and Atronach. New comments cannot be posted and votes cannot be cast. An unskilled swordsman with a Blade skill of 30 does 52% of the damage of a skilled swordsman with a Blade skill of 70, a much bigger difference. Those skills start at Apprentice level, and can even be at nearly Journeyman level. See the, Race provides initial bonuses to your character's. alchemy. Tweet Check PC cheats for this game Check PlayStation 3 cheats for this game On the other hand, if you choose major skills that you rarely use (or can control the use of), your character will increase more slowly in level. Fighting with a claymore is probably my favorite. For example, if both Mercantile and Speechcraft are chosen as major skills, to get +5 bonuses in Personality requires one major skill point in Mercantile or Speechcraft for every point less than ten in Illusion. Now change your character back to your desired configuration. As you probably know, Strength directly affects melee damage while Agility directly affects bow damage. When you change your class (either when Baurus asks you to select a class, or at the end of the sewers), the game recalculates how many actual skill levels that experience corresponds to (counting up from the skill's base value, taking into account whether it is a specialization and/or a major skill). In some cases a few skills from one specialization will be added to another, but a more extensive merging of different specializations can be done. The factors that you must decide upon are: There is no one "correct" way to make these decisions about your character. and when i need to stay ranged i have a cheap lightning spell with like a 1 second paralyze on it that i can spam, the only drawback for me right now is in a straight up fight against like a daedroth or something so i have to be like batman and plan for every contingency but that makes it fun ^, Sounds fun man, back in 2010 when I was 10 hahaha I used to love paralyse spells, might have to give it a go :). A secondary consideration is that starting spells are made available for any magic skill that is chosen to be a major skill. Corresponding to the three specializations, there are three archetypes for character roleplaying: fighter, mage, and thief. Open spells do not require mastery of any mini-games, but the level of lock you can open is strictly controlled by your Alteration skill. If you plan to use training to increase skills (although remember that at most five skill training sessions can be used per level), you may also want to take into account how easy it is to obtain training in various skills. If doing this make sure to leave at least two major skills untouched per level (luck would be the third attribute then). The Trainers page lists who the trainers are for each skill, but note that some of the trainers have bugs that limit their availability. My favorite character from Oblivion was Magnolia, a Breton to avoid the weakness to magicka that Altmer have. Oblivion Character Build: The Paladin In our first trek back into Oblivion, we'll be examining the Paladin class and how to you can create an effective paladin. LUC : 0. Gender is a choice that is likely to be made based upon personal preference (how you like to roleplay, the appearance of your character). Race and gender are best determined simultaneously, because both factors influence the starting values of your character's attributes. Once your attributes all reach 100 you reach your final level. 3.2. Classes are occupations, vocations, or jobs fulfilled by player characters and characters in The Elder Scrolls IV: Oblivion. This section provides some guidelines on key characteristics of each of these prototypes, and recommendations for the races, birthsigns, and classes that are best aligned with each one. The Oblivion Character Planner is a browser-based tool that evaluates the potential maximums of any new or existing Oblivion character. All other things being equal, take a look at the damage multipliers below. Furthermore, there are several mods for PC users that offer the ability to import faces from a savegame (Wrye Bash, for example) should one be inclined to adhere to a particular face of one's alter ego. As soon as you move the slider, the face will appear to snap into a smooth texture without the blotchiness. Whenever your major skills have improved by a total of 10 points, your character levels up. The mage relies upon magical attacks. The ultimate damage prevention is to not be attacked in the first place: If you (the player, not the character) are good at the lockpicking mini-game, it is possible to open even Very Hard locks from the start of the game. Oblivion character builds allow us to play however we wish, and a pure thief build is something anyone can try to help freshen their oblivion characters and experiences. Each race/gender combination has a different height, which affects movement speed. She makes the conscious decision not to worry about having higher maximum level, but does want to level as efficiently as possible. Starting at level 1, this makes the maximum level in Oblivion 53. This choice doesn't affect gameplay. This is helpful because the sliders typically range from -1000 to +1000, and it is impractical to count each increment in direction. However, there are still ways to gain level-ups after this which involve lowering your major skills and your attributes (see below). As long as you stay in the sewers, you can continue to revise your character. Nothing to sneeze at, but let's compare it to weapon skill. However, if least used skills are defined as optional skills, then it can be seen that, for example, NPC smiths can be used to repair armor, dodging backwards can be used to avoid enemy blows (which incidentally is a 100% damage reduction), and Light Armor leveled concurrently can be used if leveling Heavy Armor is not desired. just started doing a mage rogue play through i'm having a blast at first i was a mix between magic and bow then i started over and swapped marksman for destruction and using mainly touch spells and frenzy watching the mobs kill each other pleases me greatly :D. at first i was a breton focusing on the magic side of the rogue but with my reroll i tried wood elf with more emphasis on the stealth i majored in: blade. User Info: mercenar3. A mage who makes him/herself more resilient through the use of Armor and Endurance can stand toe-to-toe with an enemy and deliver spells cast at Touch range instead of a standoff distance. However, this may look unrealistic to an extent. For more on the importance of gaining maximum attribute bonuses and the means to achieve them, see Leveling, particularly the section The Leveling Problem. 52.4k 85 85 gold badges 284 284 silver badges 436 436 bronze badges. There are many to choose from. The birthsigns that provide once-per-day greater powers are: Lover, Ritual, Serpent, Shadow, and Tower. In order to stay stronger than the monsters, it is necessary to level at will, rather than by accident; this can be expedited by intentionally avoiding picking major skills that are uncontrollably leveled, such as Athletics, and choosing instead those for which there are substitutes. THE WARLOCK. Knowing the precise location of a slider is important when re-creating the facial features after re-loading the game. Some exceptions are: Generally, the benefit conferred from access to these spell effects is not significant enough for these racial powers to be dominant factors in choosing your character's race. A secondary consideration when choosing your race is that the racial powers and racial constant effects can provide access to spell effects that can then be used to create custom spells or custom enchanted items. (If you are playing the tutorial for the first time, you may want to just accept those recommendations for the time being.) The Oblivion Character Creation web page has all the basic rules of character creation implemented as an interactive web page, but it does not do any analysis of what will happen to your character as you level up. However, starting at Novice level, no summon spells are available. This enables maximum control over the attribute bonuses that you gain each level; it minimizes over-leveling of skills, as part of the ten major skills leveled can always be in a desired attribute or attributes. sneak. The other aspect of major skills is that advances in major skills determine when your character's level increases. Just be patient early on when it's dangerous - don't panic and switch to armor and weapons, since then you won't be getting the magic skill increases you need - stick with clothing and magic, and just be sure to have lots of health potions on hand and be willing to run away when things get too tough. With a total of 90 attribute points drained, this gives the potential for another 40 levels increasing the maximum level to 244 (or 247 as a female Orc). Oblivion changed my perception of mods and why they can be fantastic additions to a game. To maximize your available levels make sure to choose a birthsign without an attribute bonus. As with the attribute bonuses, little effort is needed to take advantage of these birthsigns. Page 1 of 6 - Post your Oblivion custom class - posted in Elder Scrolls Series: So, let's post our custom classes for Oblivion. Ritual ( Blessed Word ) gets a +5 bonus. with being able to play with... Many combat-related skill bonuses, and other things being equal, take look! Bow - is a practitioner of the thirteen birthsigns add additional unique bonuses to a game make an opponent vulnerable... Melee/Mage character creation one solution is to choose a birthsign [ edit | edit source ] ( see below.! Before all your major skills have improved by a total of 10 skill increases across your primary skills,! Gets no bonus to his Blade skill, but claymores are best ) is equivalent to +25.... ) effects gains are over 1.5 times more effective at increasing combat damage Strength. Made between this strategy and least used skills so set as young possible... 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